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Location | Tokyo - 23 Wards, Minato-ku |
Job Type | Permanent Full-time |
Salary | 3 million yen ~ 12 million yen |
Job Description
The scope of the position can range from amongst the following, taking into consideration your aspirations, skills, and experience.
3D Character Artist : In any of the 3D high-end action game development projects, you will create 3D models of characters such as people and monsters, as well as weapons and costumes.
The art style varies depending on the project, but there are a wide range of projects from our original IP to major domestic and international famous IP projects, and you will have a chance to be involved in a wide range of styles from realistic to stylized.
3D Effects Artist : 3D effects, Involved in the production of in-game and cut-scene effects for any of the 3D high-end action game development projects.
After creating textures, models, simulations, and other materials, we will incorporate them into the effect data on the engine (Unreal Engine 5) while taking optimization into consideration.
The art style varies depending on the project, but there are a wide range of projects from our original IP to major domestic and international famous IP projects, and you will have a chance to be involved in a wide range of styles from realistic to stylized.
3D Background Artist : Responsible for the creation of in-game 3D backgrounds for any of the 3D high-end action game development projects.
In addition to modeling and sculpting of buildings and small objects, we also create textures, layout, lighting, optimization, collision adjustment, etc.
The art style varies depending on the project, but there are a wide range of projects from our own original IP to major domestic and international famous IP projects, and you will have a chance to be involved in a wide range of styles from realistic to stylized.
Modeling using Maya, ZBrush, SubstancePainter/Designer, UnrealEngine5, etc.
Modeling
Sculpting
Texturing
Layout of background assets based on level design
Lighting and post-effects settings
Collision correction
Collision correction ・Optimization processing, etc.
In-game animator : Create animations of people, monsters, and other characters in the game for one of the 3D high-end action game development projects.
Rigger : You will be responsible for the following duties depending on your desire and aptitude, traversing a high-end 3D action game project to be developed in UnrealEngine 5.
・Rig development using Maya and Unreal Engine
・GUI development using PyQt
・Plug-in development using MayaAPI and MatrixNode
・Tool development using Maya (Mel, Python)
* Depending on your skills, experience, and preference, you may be asked to work as a team leader.
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[Duties including the scope of change
(Immediately after hiring) Game development work
(Scope of change) Duties as determined by the company
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Minimum Experience Level | Over 1 year |
Career Level | Mid Career |
Minimum English Level | Business Level (Amount Used: English usage about 25%) |
Minimum Japanese Level | Basic |
Minimum Education Level | Technical/Vocational College |
Visa Status | Permission to work in Japan required |
Required
- Currently residing in Japan
- Japanese or English business level or above for all positions *However, if you do not have game development experience, you need to have at least daily conversation in Japanese.
3D Character Artist
Required skills
・Practical experience in character modeling using DCC tools
・Able to draw realistic style of artwork that is popular in the Japanese market.
・Experience using Unreal Engine
*Portfolio submission required
*People with no experience in the game industry are also welcome
*DCC tools available at the time of application are not required
Welcome skills
・Experience creating 3D characters in high-end game development
・Setup knowledge and experience
・Experience using Substance Painter/Designer
3D Effects Artist
Required skills
・Experience producing effects for video or games
・Experience using game engines such as Unreal Engine
・Able to draw realistic style of artwork that is popular in the Japanese market.
*Portfolio submission required
*Those with no experience in the game industry are also welcome
Welcome skills
・Experience producing high-end in-game effects using UnrealEngine
・Practical experience producing effects using Houdini, SubstanceDesigner, etc.
・A desire and design sense to pursue new expressions
・Experience as a leader, and production experience in which you can actively lead a project
3D Background Artist
Required skills
・Experience creating 3DCG using DCC tools
・Able to draw realistic style of artwork that is popular in the Japanese market.
・Experience using Unreal Engine
*Portfolio submission required
*DCC tools available at time of application are not required
Welcome skills
・Experience creating 3D backgrounds in high-end game development
・Experience using Substance Painter/Designer
・Knowledge of 3D action games
In-game animator
Required skills
・Hand-made in-game 3D animation created with Maya
・Able to draw realistic style of artwork that is popular in the Japanese market.
・Experience using Unreal Engine 5 or 4
*Please submit a demo reel. No camera direction is preferred
*No experience in the game industry is also welcome
Welcome skills
・Work experience in fighting games or action games
Rigger Required skills
- Practical experience with DCC tools and game engines used in each job
- Technical knowledge of UnrealEngine
*Not limited to game development experience. Experience in other industries such as video is also welcome
*Nationality and age do not matter
Welcome skills
- Knowledge of DCC tools such as MotionBuilder and 3dsMax
Job Type | Permanent Full-time |
Salary | 3 million yen ~ 12 million yen |
Work Hours | 10: 00-19: 00 60 minutes break |
Holidays | Saturdays, Sundays, national holidays Summer & Winter vacation.. |
Industry | Gaming |
Company Type | Small/Medium Company (300 employees or less) |
Non-Japanese Ratio | Majority Japanese |