Login or register to see your saved jobs and receive scout emails
Login or register to find a job
Job ID : 1543484 Date Updated : June 3rd, 2025
Japanese greeting level is also Okey

[Global Game Company] 3DCG Artist and Animator, Rigger Exclusive job

Location Tokyo - 23 Wards, Minato-ku
Job Type Permanent Full-time
Salary 3 million yen ~ 12 million yen

Work Style

Casual Clothing

Job Description

Job Description

The scope of the position can range from amongst the following, taking into consideration your aspirations, skills, and experience.

3D Character Artist : In any of the 3D high-end action game development projects, you will create 3D models of characters such as people and monsters, as well as weapons and costumes.
The art style varies depending on the project, but there are a wide range of projects from our original IP to major domestic and international famous IP projects, and you will have a chance to be involved in a wide range of styles from realistic to stylized.


3D Effects Artist : 3D effects, Involved in the production of in-game and cut-scene effects for any of the 3D high-end action game development projects.

After creating textures, models, simulations, and other materials, we will incorporate them into the effect data on the engine (Unreal Engine 5) while taking optimization into consideration.

The art style varies depending on the project, but there are a wide range of projects from our original IP to major domestic and international famous IP projects, and you will have a chance to be involved in a wide range of styles from realistic to stylized.

 

3D Background Artist : Responsible for the creation of in-game 3D backgrounds for any of the 3D high-end action game development projects.
In addition to modeling and sculpting of buildings and small objects, we also create textures, layout, lighting, optimization, collision adjustment, etc.
The art style varies depending on the project, but there are a wide range of projects from our own original IP to major domestic and international famous IP projects, and you will have a chance to be involved in a wide range of styles from realistic to stylized.


Modeling using Maya, ZBrush, SubstancePainter/Designer, UnrealEngine5, etc.
 Modeling
 Sculpting
 Texturing
 Layout of background assets based on level design
 Lighting and post-effects settings
 Collision correction
 Collision correction ・Optimization processing, etc.

 

In-game animator : Create animations of people, monsters, and other characters in the game for one of the 3D high-end action game development projects.

 

Rigger : You will be responsible for the following duties depending on your desire and aptitude, traversing a high-end 3D action game project to be developed in UnrealEngine 5.

・Rig development using Maya and Unreal Engine
・GUI development using PyQt
・Plug-in development using MayaAPI and MatrixNode
・Tool development using Maya (Mel, Python)

 

* Depending on your skills, experience, and preference, you may be asked to work as a team leader.

----------
[Duties including the scope of change
(Immediately after hiring) Game development work
(Scope of change) Duties as determined by the company
----------

General Requirements

Minimum Experience Level Over 1 year
Career Level Mid Career
Minimum English Level Business Level (Amount Used: English usage about 25%)
Minimum Japanese Level Basic
Minimum Education Level Technical/Vocational College
Visa Status Permission to work in Japan required

Required Skills

Required

- Currently residing in Japan

- Japanese or English business level or above for all positions *However, if you do not have game development experience, you need to have at least daily conversation in Japanese.

 

3D Character Artist

Required skills

・Practical experience in character modeling using DCC tools

・Able to draw realistic style of artwork that is popular in the Japanese market.
・Experience using Unreal Engine

*Portfolio submission required
*People with no experience in the game industry are also welcome
*DCC tools available at the time of application are not required

Welcome skills
・Experience creating 3D characters in high-end game development
・Setup knowledge and experience
・Experience using Substance Painter/Designer

 

3D Effects Artist 

Required skills

・Experience producing effects for video or games
・Experience using game engines such as Unreal Engine

・Able to draw realistic style of artwork that is popular in the Japanese market.
*Portfolio submission required
*Those with no experience in the game industry are also welcome

Welcome skills
・Experience producing high-end in-game effects using UnrealEngine
・Practical experience producing effects using Houdini, SubstanceDesigner, etc.
・A desire and design sense to pursue new expressions
・Experience as a leader, and production experience in which you can actively lead a project

 

3D Background Artist 

Required skills

・Experience creating 3DCG using DCC tools

・Able to draw realistic style of artwork that is popular in the Japanese market.
・Experience using Unreal Engine

*Portfolio submission required
*DCC tools available at time of application are not required

Welcome skills
・Experience creating 3D backgrounds in high-end game development
・Experience using Substance Painter/Designer
・Knowledge of 3D action games

 

In-game animator

Required skills

・Hand-made in-game 3D animation created with Maya

・Able to draw realistic style of artwork that is popular in the Japanese market.

・Experience using Unreal Engine 5 or 4

*Please submit a demo reel. No camera direction is preferred
*No experience in the game industry is also welcome

Welcome skills

・Work experience in fighting games or action games

 

Rigger Required skills
- Practical experience with DCC tools and game engines used in each job
- Technical knowledge of UnrealEngine

*Not limited to game development experience. Experience in other industries such as video is also welcome
*Nationality and age do not matter

Welcome skills
- Knowledge of DCC tools such as MotionBuilder and 3dsMax

Job Location

  • Tokyo - 23 Wards, Minato-ku
  • Yamanote Line, Hamamatsucho Station

Work Conditions

Job Type Permanent Full-time
Salary 3 million yen ~ 12 million yen
Work Hours 10: 00-19: 00 60 minutes break
Holidays Saturdays, Sundays, national holidays Summer & Winter vacation..
Industry Gaming

Job Category

  • IT, Web and Communication > Game Developer
  • Creative and Design > Web Designer, UI/UX Designer
  • Creative and Design > Designer (Web, Mobile, Game related)

Company Details

Company Type Small/Medium Company (300 employees or less)
Non-Japanese Ratio Majority Japanese