Professional Use Physical Engine
Professional Use Physical Engine (Development Tools)
3D CAD add-on mechanism motion analysis software
*MotionSim products were developed by Algoryx, Sweden. We sell and support at Buymey.
[CarSim] four]wheeled vehicle motion simulation software
[TruckSim] truck system vehicle motion simulation software
[BikeSim] Motorcycle System Vehicle Movement Simulation Software
[SuspensionSim] suspension mechanism analysis software
*VehicleSim products were developed by Mechanical Simulation in the U.S.We sell and support our products in Virtual Essentials.
【AGX Dynamics 】
AGX Dynamics is a development toolkit for simulator developers.
Highly scalable, fast and stable physical engine. It is now composed of over 500 class libraries written in C++. It has modules such as wire cables, deformed ground, particles, hydraulic pressure, hydrodynamics, and powertrains to help you achieve the simulation environment you want to build. It interfaces with Matlab/Simulink and is also FMI compliant.SWIG supports not only C++, but Python, C#, LUA, and Java.
We are looking for engineers working with us to develop solutions to leverage the "physical engine" in various industries and applications.
【Description of duties】
Utilizing physical engines, including application development, technical consultation, and in-house development
【Contents of affairs】
We use physical engines, mainly C++ and Python to develop robot simulators, build simulators and production technology simulators in cooperation with user companies and engine developers. Customers are in general enterprises, research institutes, and universities, where most projects, including robots, construction, and heavy machinery, space-related, manufacturing (such as automobiles and large machinery manufacturers), are moving directly with users.
【Qualifications for applying】
・Programming skills (especially C++)
・Knowledge of 3D graphics
·How to show the applications created using the physical engine?
·Persons with master's and doctor's degrees in mechanical, control and information engineering
·If you have experience in robot research, game development, etc.
·People with experience and knowledge related to artificial intelligence, VR, AR and Haptics
1. Can vector-matrix operations and coordinate transformations be performed using the appropriate math library?
2. Can you to some extent understand and outline the Interactive Simulation of Rigid Body Dynamics in Computer Graphics?